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Skills, MCPs, agents, and plugins. Search to find fast, or page through the catalog.
Use when the workflow is too slow, too expensive, or both and needs latency, cost, or token usage optimization.
MCP server for Maestro — exposes 25 workflow skills as tools, prompts, and resources for any MCP-compatible AI client
Implement LDA topic modeling to discover latent topics in document collections. Use this skill when the user needs to extract topics from a text corpus, categorize documents by theme, or explore thematic structure — even if they say 'what are the main topics', 'topic extraction', or 'document clustering by theme'.
Solve the influence maximization problem to select optimal seed nodes for maximum information spread. Use this skill when the user needs to choose seed users for viral campaigns, maximize network reach under a budget constraint, or compare seeding strategies — even if they say 'who should we seed first', 'maximize viral reach', or 'optimal influencer selection'.
Implement Louvain community detection to discover densely connected groups in networks. Use this skill when the user needs to find communities or clusters in social/organizational networks, segment customers by interaction patterns, or analyze network modular structure — even if they say 'find groups in this network', 'community detection', or 'network clustering'.
Calculate network centrality metrics to identify important nodes in graphs. Use this skill when the user needs to find key influencers, critical infrastructure nodes, or central actors in a network — even if they say 'who is most important in this network', 'key nodes', or 'network influence measurement'.
Implement Statistical Process Control charts to monitor production process stability. Use this skill when the user needs to detect process shifts, set control limits, or distinguish common cause from special cause variation — even if they say 'process monitoring', 'control chart', or 'is our process in control'.
Conduct FMEA to systematically identify, prioritize, and mitigate potential failure modes. Use this skill when the user needs to assess product or process risks, prioritize corrective actions, or build a risk register — even if they say 'failure mode analysis', 'risk assessment', 'what could go wrong', or 'RPN calculation'.
Design and analyze factorial experiments to identify significant process factors and optimize settings. Use this skill when the user needs to systematically test factor effects, optimize a manufacturing process, or determine which variables matter most — even if they say 'which factors affect quality', 'optimize process settings', or 'design an experiment'.
Calculate Cpk process capability index to assess whether a process meets specification requirements. Use this skill when the user needs to evaluate process capability, compare processes, or determine if quality targets are achievable — even if they say 'can our process meet spec', 'process capability', or 'Cpk calculation'.
Build employee turnover prediction models to identify flight risk and retention drivers. Use this skill when the user needs to predict which employees are likely to leave, identify retention risk factors, or prioritize HR interventions — even if they say 'attrition prediction', 'who is going to quit', or 'employee retention model'.
Implement Gale-Shapley stable matching algorithm for two-sided matching problems. Use this skill when the user needs to match candidates to positions, assign students to schools, or solve any two-sided preference matching — even if they say 'optimal job matching', 'stable assignment', or 'candidate-position pairing'.
Conduct compensation benchmarking analysis to position salaries against market data. Use this skill when the user needs to assess pay competitiveness, build salary bands, or analyze pay equity — even if they say 'are we paying market rate', 'salary benchmarking', or 'compensation analysis'.
Build forecasting models with Meta's Prophet for business time series with holidays and changepoints. Use this skill when the user needs user-friendly time series forecasting, handling of missing data and holidays, or automatic changepoint detection — even if they say 'forecast with Prophet', 'business forecast', or 'easy time series model'.
Apply exponential smoothing methods for time series forecasting with weighted moving averages. Use this skill when the user needs simple, robust forecasts, implement Holt-Winters for seasonal data, or build lightweight forecasting without complex models — even if they say 'simple forecast', 'moving average prediction', or 'smoothing method'.
Combine multiple forecasting models into ensemble predictions for improved accuracy. Use this skill when the user needs to improve forecast reliability, combine ARIMA/Prophet/ETS outputs, or build a robust forecasting pipeline — even if they say 'combine forecasts', 'model averaging', or 'which forecast should I trust'.
Build ARIMA models for time series forecasting with trend and seasonality decomposition. Use this skill when the user needs to forecast future values from historical sequential data, test for stationarity, or select ARIMA parameters — even if they say 'time series forecast', 'predict next month sales', or 'ARIMA model'.
Optimize e-commerce search relevance across the full pipeline from query understanding to result presentation. Use this skill when the user needs to improve search quality, implement query processing features, or diagnose search relevance issues — even if they say 'search results are bad', 'improve product search', or 'search relevance optimization'.
Design multi-objective e-commerce product ranking combining relevance, conversion, and business metrics. Use this skill when the user needs to build a product ranking system beyond text relevance, balance relevance with commercial objectives, or implement learning-to-rank — even if they say 'product sorting', 'search result ranking', or 'how to rank products'.
Implement BM25 ranking function for e-commerce product search relevance scoring. Use this skill when the user needs to build a text-based product search engine, improve search result relevance, or replace basic TF-IDF with a more robust ranking function — even if they say 'product search ranking', 'search relevance', or 'BM25 implementation'.
Design and implement smart contracts as self-executing programmatic agreements on blockchain. Use this skill when the user needs to build automated on-chain logic, evaluate smart contract security, or design tokenized business rules — even if they say 'smart contract development', 'automated agreement', or 'on-chain logic'.
Explain blockchain fundamentals including distributed ledger architecture, consensus mechanisms, and block structure. Use this skill when the user needs to understand blockchain concepts, evaluate whether blockchain fits a use case, or design a blockchain-based solution — even if they say 'how does blockchain work', 'do I need blockchain', or 'distributed ledger'.
Implement VCG mechanism for incentive-compatible ad slot allocation with truthful bidding. Use this skill when the user needs to design a truthful auction mechanism, compute externality-based payments, or understand why platforms may prefer GSP over VCG — even if they say 'truthful auction design', 'VCG payments', or 'incentive-compatible mechanism'.
Implement Generalized Second Price auction for ad slot allocation and pricing. Use this skill when the user needs to understand search ad auctions, compute ad positions and costs-per-click, or analyze bidding dynamics — even if they say 'how does Google Ads auction work', 'ad rank calculation', or 'second price auction for ads'.
Build CTR prediction models for estimating ad click-through rates from features. Use this skill when the user needs to predict click probability, build an ad ranking model, or evaluate ad creative performance — even if they say 'predict click rate', 'ad relevance scoring', or 'which ad will get more clicks'.
Optimize advertising budget allocation across campaigns using marginal returns analysis. Use this skill when the user needs to distribute budget across multiple campaigns, optimize spend pacing, or maximize overall ROAS under budget constraints — even if they say 'how to split my ad budget', 'campaign budget optimization', or 'diminishing returns on ad spend'.
Implement and select ad bidding strategies from manual CPC to automated target-CPA and target-ROAS. Use this skill when the user needs to choose a bidding strategy, set up automated bidding, or optimize bid parameters — even if they say 'what bidding strategy should I use', 'target CPA setup', or 'smart bidding configuration'.
Diagnose frame-rate bottlenecks (CPU vs GPU bound FIRST), control Unreal Insights traces, sample live frame times, and annotate performance captures. Use when FPS is low/bad, the game is slow, or you need to find what is limiting the frame rate.
Start, stop, and query Play-In-Editor (PIE) sessions for runtime testing of Blueprints, gameplay logic, widgets, AI, and any in-game behavior. Use when the user asks you to "play", "test", "run", "PIE", "start/stop the game", or otherwise needs a live game world to validate changes.
Create, inspect, and edit PCG Graph assets — add nodes, configure settings, connect pins, and wire procedural generation graphs (native PCG Python API). Use when the user asks to build a PCG graph, add PCG nodes (Surface Sampler, Static Mesh Spawner, filters), wire PCG pins, place a PCGVolume and generate, or set up procedural scattering.
Rapid-iteration parameter tuning, diagnostics, and Custom-HLSL scratch-pad authoring for Niagara systems (VibeUE NiagaraService + NiagaraScratchPadService). System/emitter/parameter CRUD is owned by the engine NiagaraToolsets. Use when the user asks to tune emitter rapid-iteration params, compare/diagnose systems, or build scratch-pad/Custom HLSL modules. For emitter color/module work, load niagara-emitters.
Niagara emitter color/curve authoring (tint, hue-shift, ColorFromCurve keys), rapid-iteration parameter tuning, and Custom-HLSL scratch-pad authoring (NiagaraEmitterService + NiagaraScratchPadService). Module/renderer CRUD is owned by the engine NiagaraToolsets. Use when the user asks to recolor or hue-shift particles, edit color curves, tune emitter params, or build a scratch-pad/Custom HLSL module. For system-level lifecycle, load niagara-systems.
Create and modify MetaSound Source assets — add/connect nodes, wire pins, set input defaults, and play procedurally (MetaSoundService). Use when the user asks to create a MetaSound, build or edit a MetaSound graph, add operator/input/output nodes, or generate procedural audio.
Create and edit materials and material instances — graph nodes, parameters, functions, custom HLSL, and instance overrides (MaterialService + MaterialNodeService). Use when the user asks to create or edit a material/material instance, wire material nodes, add material parameters, set blend/shading modes, or recreate a material graph. For landscape materials load landscape-materials.
Procedurally design an AAA-style open-world FPS map blockout (roads, POIs, fields, forests/treelines, railway/bridges) from a landscape, validate it through gated checks, and materialize it into engine geometry. Use when the user asks to block out or lay out an open-world/FPS map, place roads/POIs/forests/railways procedurally, or turn a blockout plan into splines, paint layers, foliage, and actors.
List, find, place, move, rotate, and modify actors in the current level (ActorService + editor subsystems). Use when the user asks to find/list actors in the level, move or rotate an actor, set an actor's properties/folder/transform, or spawn/delete level actors.
Create and edit landscape terrain — heightmaps, sculpting, paint layers, terrain analysis, mesh projection, and procedural features like mountains/valleys/craters (LandscapeService). Use when the user asks to create a landscape, sculpt/raise/lower terrain, import or export a heightmap, paint terrain layers, or add procedural terrain features. For terrain materials load landscape-materials; for real-world heightmaps load terrain-data.
Create landscape materials with layer blending, texture setup, and layer info objects (LandscapeMaterialService). Use when the user asks to build a landscape/terrain material, set up paint layers (grass/rock/dirt), create layer info objects, add a grass output, or assign a material to a landscape. For production master-material+RVT systems, load landscape-auto-material.
Create production-quality landscape materials with the master-material + material-function + material-instance paradigm, RVT, and auto-layering. Use when the user asks for an auto/procedural landscape material, slope/altitude/distance-based layer blending, Runtime Virtual Textures, biome configuration via instances, or layer material functions. For basic layer-blend materials load landscape-materials.
Create, list, remove, and rename Gameplay Tags with runtime registration (GameplayTagService). Use when the user asks to add or register gameplay tags, list/query existing tags, or rename/remove tags (e.g. Ability.Attack.Melee, State.Stunned).
Create foliage types and place/scatter foliage instances on landscapes and meshes (FoliageService). Use when the user asks to add trees/grass/bushes/rocks as foliage, create a foliage type from a mesh, scatter or paint foliage instances, or query/remove foliage on a surface.
Create, modify, and introspect UserDefinedEnums and UserDefinedStructs (EnumStructService). Use when the user asks to create a Blueprint enum or struct, add enum values or struct members, or inspect an enum/struct's fields. Useful for defining a DataTable row struct.
Create and configure Enhanced Input — Input Actions, Mapping Contexts, key mappings, triggers, and modifiers (InputService). Use when the user asks to set up player input, create an Input Action (IA_) or Input Mapping Context (IMC_), bind keys to actions, or configure input triggers/modifiers.
Configure Unreal Engine core settings — rendering, physics, audio, garbage collection, console variables (cvars), and scalability levels (EngineSettingsService). Use when the user asks to change engine/rendering settings, set a console variable (r.*, etc.), adjust scalability/quality levels, or read engine config categories.
Create and modify Blueprint assets, variables, functions, components, event dispatchers, and interfaces. Use when the user asks to create a Blueprint/BP, add a variable or component to a Blueprint, make an event dispatcher/delegate, implement a Blueprint interface, or inspect a Blueprint's class/components. For node-level graph wiring, also load blueprint-graphs.
Add, connect, and configure nodes in Blueprint event graphs and function graphs — function-call/event/branch/timer/custom-event/delegate nodes, Standard Macro nodes (ForEachLoop/ForLoop/WhileLoop/DoOnce/Gate/IsValid/FlipFlop via add_macro_instance_node), macro-graph creation, pin wiring, node layout, arrays, comment boxes, and the batch build_graph API. Use when the user asks to wire up Blueprint logic, add or connect nodes, add a loop/macro node, build an event graph, set up a timer/delay, broadcast a delegate, or lay out an existing graph.
Import/export textures crash-safely, query the Content Browser selection, and check if an asset is open (AssetDiscoveryService). Search, load, save, move, rename, duplicate, and delete assets are handled by Unreal's native AssetTools toolset or EditorAssetLibrary. Use when the user asks to import an image from disk, export a texture, query the Content Browser selection, or check whether an asset is open in an editor.
Create and edit AnimSequence keyframes and tracks — add/remove keyframes, set bone tracks, query sequence info, and bake edits (AnimSequenceService). Use when the user asks to create a new animation sequence, add keyframes/tracks, or edit raw animation data. For constraint-aware bone posing, also load animation-editing.