elevenlabs
Generate AI voiceovers, sound effects, and music using ElevenLabs APIs. Use when creating audio content for videos, podcasts, or games. Triggers include generating voiceovers, narration, dialogue, sound effects from descriptions, background music, soundtrack generation, voice cloning, or any audio synthesis task.
pinned to #9826febupdated 2 weeks ago
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- #ai-video-generator
- #claude-code
- #developer-tools
- #elevenlabs
- #open-source
- #openclaw
- #playwright
- #programmatic-video
- #qwen-tts
- #remotion
- #text-to-speech
- #video-editing
- #video-production
About this skill
Pulled from SKILL.md at publish time.
Requires `ELEVENLABS_API_KEY` in `.env`.
Evaluation report
WarningsAutomated checks the publisher passed at publish time — structure, docs, safety, and whether the artifact behaves as claimed.9826feb· 2 weeks ago
Kind-specific
31Skill: SKILL.md present
found at .claude/skills/elevenlabs/SKILL.md · frontmatter source: SKILL.md
Skill: body content present
1,270 words · 10,548 chars · 21 sections · 16 code blocks
Skill: triggers declaredwarn
No `trigger` phrases in SKILL.md frontmatter
Add `trigger:` lines so Claude knows when to activate this skill — e.g. `when building MCP servers` or `for diagram creation`.
Skill: allowed-tools scope
no allowed-tools restriction (Claude may use anything)
Release history
1- releasecurrent9826febwarn2 weeks ago
Contents
Requires ELEVENLABS_API_KEY in .env.
Text-to-Speech
from elevenlabs.client import ElevenLabs
from elevenlabs import save, VoiceSettings
import os
client = ElevenLabs(api_key=os.getenv("ELEVENLABS_API_KEY"))
audio = client.text_to_speech.convert(
text="Welcome to my video!",
voice_id="JBFqnCBsd6RMkjVDRZzb",
model_id="eleven_multilingual_v2",
voice_settings=VoiceSettings(
stability=0.5,
similarity_boost=0.75,
style=0.5,
speed=1.0
)
)
save(audio, "voiceover.mp3")
Models
| Model | Quality | SSML Support | Notes |
|---|---|---|---|
eleven_multilingual_v2 | Highest consistency | None | Stable, production-ready, 29 languages |
eleven_flash_v2_5 | Good | <break>, <phoneme> | Fast, supports pause/pronunciation tags |
eleven_turbo_v2_5 | Good | <break>, <phoneme> | Fastest latency |
eleven_v3 | Most expressive | None | Alpha — unreliable, needs prompt engineering |
Choose: multilingual_v2 for reliability, flash/turbo for SSML control, v3 for maximum expressiveness (expect retakes).
Voice Settings by Style
| Style | stability | similarity | style | speed |
|---|---|---|---|---|
| Natural/professional | 0.75-0.85 | 0.9 | 0.0-0.1 | 1.0 |
| Conversational | 0.5-0.6 | 0.85 | 0.3-0.4 | 0.9-1.0 |
| Energetic/YouTuber | 0.3-0.5 | 0.75 | 0.5-0.7 | 1.0-1.1 |
Pauses Between Sections
With flash/turbo models: Use SSML break tags inline:
...end of section. <break time="1.5s" /> Start of next...
Max 3 seconds per break. Excessive breaks can cause speed artifacts.
With multilingual_v2 / v3: No SSML support. Options:
- Paragraph breaks (blank lines) — creates ~0.3-0.5s natural pause
- Post-process with ffmpeg: split audio and insert silence
WARNING: ... (ellipsis) is NOT a reliable pause — it can be vocalized as a word/sound. Do not use ellipsis as a pause mechanism.
Pronunciation Control
Phonetic spelling (any model): Write words as you want them pronounced:
Janus→Jan-usnginx→engine-x- Use dashes, capitals, apostrophes to guide pronunciation
SSML phoneme tags (flash/turbo only):
<phoneme alphabet="ipa" ph="ˈdʒeɪnəs">Janus</phoneme>
Iterative Workflow
- Generate → listen → identify pronunciation/pacing issues
- Adjust: phonetic spellings, break tags, voice settings
- Regenerate. If pauses aren't precise enough, add silence in post with ffmpeg rather than fighting the TTS engine.
Voice Cloning
Instant Voice Clone
with open("sample.mp3", "rb") as f:
voice = client.voices.ivc.create(
name="My Voice",
files=[f],
remove_background_noise=True
)
print(f"Voice ID: {voice.voice_id}")
- Use
client.voices.ivc.create()(notclient.voices.clone()) - Pass file handles in binary mode (
"rb"), not paths - Convert m4a first:
ffmpeg -i input.m4a -codec:a libmp3lame -qscale:a 2 output.mp3 - Multiple samples (2-3 clips) improve accuracy
- Save voice ID for reuse
Professional Voice Clone: Requires Creator plan+, 30+ min audio. See reference.md.
Sound Effects
Max 22 seconds per generation.
result = client.text_to_sound_effects.convert(
text="Thunder rumbling followed by heavy rain",
duration_seconds=10,
prompt_influence=0.3
)
with open("thunder.mp3", "wb") as f:
for chunk in result:
f.write(chunk)
Prompt tips: Be specific — "Heavy footsteps on wooden floorboards, slow and deliberate, with creaking"
Music Generation
10 seconds to 5 minutes. Use client.music.compose() (not .generate()).
result = client.music.compose(
prompt="Upbeat indie rock, catchy guitar riff, energetic drums, travel vlog",
music_length_ms=60000,
force_instrumental=True
)
with open("music.mp3", "wb") as f:
for chunk in result:
f.write(chunk)
Prompt structure: Genre, mood, instruments, tempo, use case. Add "no vocals" or use force_instrumental=True for background music.
Remotion Integration
Complete Workflow: Script to Synchronized Scene
VOICEOVER-SCRIPT.md → voiceover.py → public/audio/ → Remotion composition
↓ ↓ ↓ ↓
Scene narration Generate MP3 Audio files <Audio> component
with durations per scene with timing synced to scenes
Step 1: Generate Per-Scene Audio
Use the toolkit's voiceover tool to generate audio for each scene:
# Generate voiceover files for each scene
python tools/voiceover.py --scene-dir public/audio/scenes --json
# Output:
# public/audio/scenes/
# ├── scene-01-title.mp3
# ├── scene-02-problem.mp3
# ├── scene-03-solution.mp3
# └── manifest.json (durations for each file)
The manifest.json contains timing info:
{
"scenes": [
{ "file": "scene-01-title.mp3", "duration": 4.2 },
{ "file": "scene-02-problem.mp3", "duration": 12.8 },
{ "file": "scene-03-solution.mp3", "duration": 15.3 }
],
"totalDuration": 32.3
}
Step 2: Use Audio in Remotion Composition
// src/Composition.tsx
import { Audio, staticFile, Series, useVideoConfig } from 'remotion';
// Import scene components
import { TitleSlide } from './scenes/TitleSlide';
import { ProblemSlide } from './scenes/ProblemSlide';
import { SolutionSlide } from './scenes/SolutionSlide';
// Scene durations (from manifest.json, converted to frames at 30fps)
const SCENE_DURATIONS = {
title: Math.ceil(4.2 * 30), // 126 frames
problem: Math.ceil(12.8 * 30), // 384 frames
solution: Math.ceil(15.3 * 30), // 459 frames
};
export const MainComposition: React.FC = () => {
return (
<>
{/* Scene sequence */}
<Series>
<Series.Sequence durationInFrames={SCENE_DURATIONS.title}>
<TitleSlide />
</Series.Sequence>
<Series.Sequence durationInFrames={SCENE_DURATIONS.problem}>
<ProblemSlide />
</Series.Sequence>
<Series.Sequence durationInFrames={SCENE_DURATIONS.solution}>
<SolutionSlide />
</Series.Sequence>
</Series>
{/* Audio track - plays continuously across all scenes */}
<Audio src={staticFile('audio/voiceover.mp3')} volume={1} />
{/* Optional: Background music at lower volume */}
<Audio src={staticFile('audio/music.mp3')} volume={0.15} />
</>
);
};
Step 3: Per-Scene Audio (Alternative)
For more control, add audio to each scene individually:
// src/scenes/ProblemSlide.tsx
import { Audio, staticFile, useCurrentFrame } from 'remotion';
export const ProblemSlide: React.FC = () => {
const frame = useCurrentFrame();
return (
<div style={{ /* slide styles */ }}>
<h1>The Problem</h1>
{/* Scene content */}
{/* Audio starts when this scene starts (frame 0 of this sequence) */}
<Audio src={staticFile('audio/scenes/scene-02-problem.mp3')} />
</div>
);
};
Syncing Visuals to Voiceover
Calculate scene duration from audio, not the other way around:
// src/config/timing.ts
import manifest from '../../public/audio/scenes/manifest.json';
const FPS = 30;
// Convert audio durations to frame counts
export const sceneDurations = manifest.scenes.reduce((acc, scene) => {
const name = scene.file.replace(/^scene-\d+-/, '').replace('.mp3', '');
acc[name] = Math.ceil(scene.duration * FPS);
return acc;
}, {} as Record<string, number>);
// Usage in composition:
// <Series.Sequence durationInFrames={sceneDurations.title}>
Audio Timing Patterns
import { Audio, Sequence, interpolate, useCurrentFrame } from 'remotion';
// Fade in audio
export const FadeInAudio: React.FC<{ src: string; fadeFrames?: number }> = ({
src,
fadeFrames = 30
}) => {
const frame = useCurrentFrame();
const volume = interpolate(frame, [0, fadeFrames], [0, 1], {
extrapolateRight: 'clamp',
});
return <Audio src={src} volume={volume} />;
};
// Delayed audio start
export const DelayedAudio: React.FC<{ src: string; delayFrames: number }> = ({
src,
delayFrames
}) => (
<Sequence from={delayFrames}>
<Audio src={src} />
</Sequence>
);
// Usage:
// <FadeInAudio src={staticFile('audio/music.mp3')} fadeFrames={60} />
// <DelayedAudio src={staticFile('audio/sfx/whoosh.mp3')} delayFrames={45} />
Voiceover + Demo Video Sync
When a scene has both voiceover and demo video:
import { Audio, OffthreadVideo, staticFile, useVideoConfig } from 'remotion';
export const DemoScene: React.FC = () => {
const { durationInFrames, fps } = useVideoConfig();
// Calculate playback rate to fit demo into voiceover duration
const demoDuration = 45; // seconds (original demo length)
const sceneDuration = durationInFrames / fps; // seconds (from voiceover)
const playbackRate = demoDuration / sceneDuration;
return (
<>
<OffthreadVideo
src={staticFile('demos/feature-demo.mp4')}
playbackRate={playbackRate}
/>
<Audio src={staticFile('audio/scenes/scene-04-demo.mp3')} />
</>
);
};
Error Handling
import { Audio, staticFile, delayRender, continueRender } from 'remotion';
import { useEffect, useState } from 'react';
export const SafeAudio: React.FC<{ src: string }> = ({ src }) => {
const [handle] = useState(() => delayRender());
const [audioReady, setAudioReady] = useState(false);
useEffect(() => {
const audio = new window.Audio(src);
audio.oncanplaythrough = () => {
setAudioReady(true);
continueRender(handle);
};
audio.onerror = () => {
console.error(`Failed to load audio: ${src}`);
continueRender(handle); // Continue without audio rather than hang
};
}, [src, handle]);
if (!audioReady) return null;
return <Audio src={src} />;
};
Toolkit Command: /generate-voiceover
The /generate-voiceover command handles the full workflow:
/generate-voiceover
1. Reads VOICEOVER-SCRIPT.md
2. Extracts narration for each scene
3. Generates audio via ElevenLabs API
4. Saves to public/audio/scenes/
5. Creates manifest.json with durations
6. Updates project.json with timing info
Popular Voices
- George:
JBFqnCBsd6RMkjVDRZzb(warm narrator) - Rachel:
21m00Tcm4TlvDq8ikWAM(clear female) - Adam:
pNInz6obpgDQGcFmaJgB(professional male)
List all: client.voices.get_all()
For full API docs, see reference.md.
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