behavioral-product-design
Help users apply behavioral science to product design. Use when someone is designing for habit formation, reducing friction, applying psychology to UX, increasing retention through behavioral principles, or using nudges to influence user behavior.
pinned to #280a57aupdated 3 weeks ago
Ask your AI client: “install skills/behavioral-product-design”.
Requires the metahub MCP server installed in your client. Set up MCP.
mh install skills/behavioral-product-designmetahub onboarded this repo on the author's behalf.
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About this skill
Pulled from SKILL.md at publish time.
Help the user apply behavioral science principles to product design using insights from behavioral economists and product leaders.
Evaluation report
WarningsAutomated checks the publisher passed at publish time — structure, docs, safety, and whether the artifact behaves as claimed.280a57a· 3 weeks ago
Kind-specific
31Skill: SKILL.md present
found at skills/behavioral-product-design/SKILL.md · frontmatter source: SKILL.md
Skill: body content present
399 words · 2,703 chars · 11 sections
Skill: triggers declaredwarn
No `trigger` phrases in SKILL.md frontmatter
Add `trigger:` lines so Claude knows when to activate this skill — e.g. `when building MCP servers` or `for diagram creation`.
Skill: allowed-tools scope
no allowed-tools restriction (Claude may use anything)
Release history
1- releasecurrent280a57awarn3 weeks ago
Contents
Help the user apply behavioral science principles to product design using insights from behavioral economists and product leaders.
How to Help
When the user asks for help with behavioral design:
- Understand the target behavior - Ask what action they want users to take
- Identify behavioral barriers - Help diagnose what's preventing the desired behavior
- Suggest relevant principles - Apply behavioral economics concepts like loss aversion, present bias, or status quo effect
- Design interventions - Help create features that leverage these psychological principles
Core Principles
Loss aversion drives retention
Jackson Shuttleworth: "Once you hit seven days, loss aversion kicks in, and you retain." Design experiences that create something users feel they'd lose by leaving.
Apply psychology to real problems
Kristen Berman: "Behavioral science uses insights on psychology to apply within real world problems—biases like present bias, status quo effect, and uncertainty aversion can be designed into product features to drive specific actions."
Create pause moments
Use haptics, animations, and micro-interactions to create celebration moments that reinforce positive behavior. The "bend not break" philosophy means meeting users where they are rather than demanding perfection.
Reduce friction for desired behaviors
Every tap, every field, every decision point is friction. Behavioral design means ruthlessly removing friction from the paths you want users to take while adding appropriate friction to prevent mistakes.
Leverage defaults
Users tend to stick with default options. Set smart defaults that guide users toward successful outcomes.
Questions to Help Users
- "What specific behavior are you trying to encourage?"
- "What's preventing users from taking this action today?"
- "Where in the flow do users drop off?"
- "What would users feel they're losing if they stopped using this?"
- "Have you identified the key habit loop (cue, routine, reward)?"
Common Mistakes to Flag
- Dark patterns - Behavioral design should help users achieve their goals, not manipulate them against their interests
- Over-engineering friction - Sometimes simple solutions beat clever psychological tricks
- Ignoring context - Behavioral principles work differently across cultures and user segments
- Assuming stated preferences - What users say they'll do and what they actually do are different
Deep Dive
For all 2 insights from 2 guests, see references/guest-insights.md
Related Skills
- User Onboarding
- Retention & Engagement
- Designing Growth Loops
- Conducting User Interviews
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mh install skills/behavioral-product-design